Link to Angewandte Link to IOA

Digital Design & Production | IoA Institute of Architecture | University of Applied Arts Vienna

CGI 2022

The course will address various topics within the field digital imagery and CG production. By introducing advanced tools and techniques and through productive experimentation we will also address the ongoing discussion around the digital realm, image sciences and the iconic turn. Students are invoked to further develop their technical abilities as well as define/refine an attitude towards their style of visual communication.

CGI production overlaps the domain of architectural production although approaches and methods are slightly different. Where architects need to measure and keep a consistency between the existing physical space and the artifact, CGI production just operates in the realm of visual content.  CGI tools are more derived from sculptors painters photographers animators than from constructors or engineers.  CGI production needs to be fast, imaginative, consistency is needed just when you can see it. Think of a set design from the movies.


  • 07.03.2022 – 10:00 bis 12:00 | Seminarraum 24 First Meeting
  • 14.03.2022 – 09:30 bis 11:00 | Seminarraum 24 Technique, attendance required
  • 21.03.2022 – 09:00 bis 11:00 | Seminarraum 24 Technique, attendance required
  • 28.03.2022 – 09:00 bis 11:00 | Seminarraum 24 Technique, attendance required
  • 25.04.2022 – 09:00 bis 11:00 | Seminarraum 24 Technique, attendance required
    25.04.2022 Deadline Hand in Tutorial 01 24.00h
  • 04.04.2022 – 09:00 bis 11:00 0 | Seminarraum 24 Technique, attendance required
  • 02.05.2022 – 09:00 bis 11:00 | Seminarraum 24 Technique, attendance required
  • 09.05.2022 – 10:00 bis 12:00 | Individual Consultations Room 130
  • 16.05.2022 – 10:00 bis 12:00 | Individual Consultations Room 130
  • 23.05.2022 – 10:00 bis 12:00 | Individual Consultations Room 130
  • 30.05.2022 – 10:00 bis 12:00 | Individual Consultations Room 130
  • 13.06.2022 – 10:00 bis 12:00 | Individual Consultations Room 130
  • 20.06.2022 – 10:00 bis 12:00 | Individual Consultations Room 130
  • Submission Dates for Tutorials 2&3: 04.July.2022 or 04.Oct.2022 24.00h (Final chance)


Tutorial One – First Models

Our first tutrial is about modeling:
This tutorial by Stefan Persson is quite a comprehensive guide into low poly modeling. Techniques and tools explained here cover key techniques when working with Blender. So please get started with Blender right now! Try to follow the tutorial and try on your own. I know it is a bit fast specially all the different shortcuts maybe hard to remember. Make your own “Cheat sheet” for some of the common keys. Using a standard PC-keyboard also makes life easier.
Becoming comfortable with Blender needs some while, so we will focus on the basic modelling mainly. You will find out when projects become complex that many tools and techniques build up on proper geometries and scene managment.

After some training you can apply your knowledge on a series of simple Low Poly models:

  • The Box – like in the tutorial
  • A tree – like in the tutorial
  • A displaced landscape – like in the tutorial
  • The stone…
  • Ok. Finally we compose a scene out of the elements we created within this tutorial. Maybe design some extra objects, setup the environment, cameras (at least 2!), do some lighting, render out two images, done!

Keep all out-comings including variants (and failures too) in one file so we can discuss it during the course. I want to see you “Hands On” at least 2 times! In case you are stuck please come back to me as often as needed. As soon as you own the basic skills and your “Masterpiece spaceship” is finished, I will tell you to go on with your project…
For this “training phase” there is a deadline : 25.April 24.00h

To be more clear about the procedure:

You show me what you are doing (on your computer), when I have the feeling you are fine with the basics and i can see your progress you can finish the first task by sending me the outcome per email.

Techniques you need to know:

  • Using the different interfaces for modeling shading and texturing
  • Various selecting and manipulation techniques: Loops, Rings, by similar, moving/scale/rotate, using constraints…
  • Organizing the scene properly using collections, proper naming.
  • Joining and separating meshes, fixing broken meshes (doubles, normal issues etc…)
  • Low poly techniques: Loop cuts, insets, extrusion, basic knife.
  • Understanding Quad style vs. patch modelling.
  • Camera, light and material setup.
  • Rendering out an image.

Tutorials 2&3

When you are done with the first tutorial, you can go on with tutorials 2&3. Please check the list of the turorials. Find two more tutorials. When you are confident with the techniques and concepts behind the tutorials leave the track and make your own project out of it…


Can we also do an animation?
Sure, specially if things in your garden “behave”, but also if you want to experience your garden by moving through, an animation was really nice. But please with intention and not for it’s own sake.

Can we use other Software than Blender?
The projects should be done in Blender. You can also use assets models materials etc. from other resources, stealing is ok but it should still be your work at the end.


Spectacle and speculation by Alan Warburton
Good bye uncanny valley by Alan Warburton

“Beeple” a currently hyped CG-Artist also known because of the ongoing NFT developments:

Actually not a garden but a good example how to create variety with a limited set of repeating elements.(A Future Athens Mega-block by Liam Young)

Comments are closed.