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Digital Design & Production | IoA Institute of Architecture | University of Applied Arts Vienna

CGI 2024

The course will address various topics within the field digital imagery and CG production. By introducing advanced tools and techniques and through productive experimentation we will also address the ongoing discussion around the digital realm, image sciences and the iconic turn. Students are invoked to further develop their technical abilities as well as define/refine an attitude towards their style of visual communication.

CGI production overlaps the domain of architectural production although approaches and methods are slightly different. Where architects need to measure and keep a consistency between the existing physical space and the artifact, CGI production just operates in the realm of visual content.  CGI tools are more derived from sculptors painters photographers animators than from constructors or engineers.  CGI production needs to be fast, imaginative- consistency is needed just when you can see it. Think of a set design from the movies.

Shedule

S01451 – Architectural Computer Generated Imagery (SEW)
05.03.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG)
12.03.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG)
19.03.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG) Krit First Tutorial
09.04.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG) Deadline Tutorials 24.00h
16.04.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG)
23.04.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG)
30.04.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG)
07.05.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG)
14.05.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG)
28.05.2024 – 11:15 bis 13:30 | Seminarraum 10 (OKPV, 1.OG)

Links

Download Blender

List of Resources and Tutorials

01 Tutorials

Choose a Tutorial (one of the recommended) either from the list or by your own choice. We need to get into “Low Poly” modelling, Scene setup and basic Light/Materials so the tutorial should focus on these topics. In case you are a complete Beginner in DCC software please come back to me to find appropriate lessons.

For the next two sessions i want to get an impression of your progress so please bring your laptop with the current stage of your work to the course. When done you send me your final outcome per mail (3 images, screenshots and the file).

Skills required after the fourth session:

-Navigating in Blender knowing the Basic Interfaces
-Setting up a Scene (Lights and Camera)
-Making basic Materials (Material Qualities without Texturing)
-Understanding the basic Concepts of Low Poly Modeling (Quads, Topology, Loops, Snapping)
-Scene Organisation (Right Scale, Copy/Instance, Parent/Child, Modifier, Collections
-Rendering a still image in EVEE and CYCLES (differences?)

Speakers Corner: “Blender and I”

Normally done at the beginning of a course we should catch up with a short (personal) presentation. 2- max. 5 minutes you can talk about anything regarding you and your experiences with blender so far. I want you know more about your relation to Blender. Show us your favourite tool, some trick, something you found out, maybe a personal achievement you are proud of, CGI jokes or memes. Whatsoever. Either just talk or show us something in Blender. Technical questions are not allowed! positive! no lacking features bugs etc..

Looking forward hearing from you!

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